This is my 2d Platformer Final Project, I've made the following changes:

1. (In Level 2) Remove the metal bar near the initial respawn point to free more space.

2. (In Level 2) Remove the moving platform to increase the difficulty. (It is still winnable as shown in the screenshot!)

3. (In Level 2) Two enemies are now spawned in acid, and one of them holds the keycard. Try directly jumping onto the enemies' "head" hitbox to avoid being damaged by acid!

4.(In Level 2)  New score pickups and health pickups are added to encourage risky movements.

Credits: Created by Huazhong Li

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lihuazho-MacOS.zip 32 MB
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lihuazho-Windows.zip 35 MB

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